Border Kingdoms

Jurassic Jundar
actually Myrinjar

It was discovered that Myrinjar was overrun by dinosaurs created by old foe Barbas the wizard. The insert guild name here was hired to go help with the clean up.

As we travelled through the woods we ran into a pack of raptors that were promptly pummelled and then used as mounts. They were discovered to be transformed townsfolk, meaning that the wizards had something to do with it. Also the pale elf had released the wizard Barbas from jail.

We arrived on site to discover the other mercenary guild had killed a single monster and probably buggered off. Entering the city we eventually found the insert guild name here members. 3 main objectives were recognised: Library where Barbas is, tavern with captive citizens and mage college with the pale elf and “frog people”.

The party decided to ignore the main culprit, Barbas, for a shot at taking down the elf or at least discovering what these frog people were. It was soon discovered that the frog people are Slaads, creatures of chaos from another plane of existance. The elf seemginly having lead them in. An interplanar invasion is something to avoid and the destruction of the frog people begun.

In one of the library sections of the mage college a hole underground was found. What delves in the deep darkness is not yet known

The Mine of rust and the gnolls

With the Mine filled with Rust monster dust and collapsed by the kobold’s. The towns people were forced to using wooden tool to clear as much of the rubble as they could.
Ssena proposed the idea of using her magic to wash the dust from the mine with magical water and then to drain it from the many passages.

Ssena worked hard for many weeks to wash and drain the mine before it was finally fit for work again.

Bremer had returned from his journey to participate in a wizards challenge with Kalervo. The challenge had cost him his life and humanity when he was reincarnated as a Gnoll.

They were joined by an Aarakocra wizard called Salleek.

Weeks later the founders of Jundar gathered with Captain Alyyern, Sargeant Leofred, Karn and Salleek to seek out the source of the gnoll’s that had been scouting the town.

After days of travel east into the jundar wood they came across a band of centaurs who were hunting the Gnoll’s.

From the centaurs they learned that the Gnoll’s have a small camp less than a day away.

The group planned for Bremer to use his Gnoll form to take advantage of Gnoll society and challenge the leaders of the Gnoll packs, bringing them under his control.

from the dwarf vault

Potion of Climbing?

Potion of Strength x2

Potion of Speed

Potion of Waterbreathing

Potion of flight or Levitation

Kalervo's scribblings
Scribbles, wasn't that obvious?

Kalervo’s scribblings, Ship date -200:
Go ta dorf city, kill possible orks, get rich’s. Come back, build ship, sail ship.
End o’ Scribblings

The Potions of Youth
Ssena's notes

Next year in early spring, we are to set off on a journey in to the shaar in search of ingredients for potions of youth.

Most of the ingredients can be acquired from most alchemists or foraged from the wilds, they are cheap and common.

However three ingredients are rare and elusive.

Pixie wing dust – pixies are rare fae that are not liable to give up their dust to just anyone.
Telim fruit – these fruits appear to be finger sized banana’s, though they are very vibrant yellow. They are quite rare.
Viviris flower petals – The petals of this flower hold the key to its power. Each flower holds just three large petals and each petal can create one potion.

The latter two grow deep in the Shaar in the land of the Centaurs. They bloom from spring to late summer.

If I am fortunate, I will be able to cultivate the fruit tree and flowers myself. We will see. At any rate, the ingredients will need to be dried and crushed in order to be brewed in to the potion any way.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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